Cartesian axes correspondence

Good morning,
I don’t understand why sometimes I can’t match the position of the displayed object in the scene with the Cartesian planes of the scene. in other words, the global and local axes do not match.
this complicates the creation of patterns. as shown in the figure to copy the object I am forced to indicate a movement on the X axis instead of on the Y axis.

sorry for my english.
thx, mlk

I’m not entirely sure what you mean, but I guess you want the actual space is 0.5m in the rack so if you would move/duplicate it 0.5m it should be positioned on a rail again?

The only reason I can think of is that the entire scale of the scene is not like it should be so the 0.5m is for example 0.5 feet (to name something).

I think what they are talking about is that the axis for the pattern to be created is not uniform. I think the axis is based on the local position and rotation when the object is imported in. I have seen this issue as well, but I normally just play with which axis creates the pattern on the proper duplicates and adapt that way. It was a little bit of an annoyance, but wasn’t a huge deal for me.

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Ah ok! Will check here as well, I did use the pattern tool quite often but never where a certain distance needed to be covered, more as scatter tool

I don’t think it is a distance issue. For example, if you wanted to make duplicates of the trays, you would figure you make the pattern on the Z axis. Issue arises when the object’s local orientation doesn’t have Z as up and down, but it is actually it’s X or Y axis, so the local axis doesn’t match the global axis. It would be nice if there was a feature like in Blender to Save the local axis and make the current position, orientation, scale and rotation of the local axis the same as the global axis, effectively resetting or locking in the current local position to the global axis.

I run into this issue when I am making PDQ or End Cap renders for big box retailers. When I import in a package and make pattern duplicates to fill the shelves, they are often all over the place. Once again, it was a huge deal and I just had to play around with the pattern direction to figure out how to populate the boxes in the directions I wanted, but it certainly is not intuitive I guess.

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Might be an idea for those pattern operations to just always use the global axis since they are a steady factor.

For sure, I just don’t think there is the options to make patterns using Global Axis. It just uses the local axis of the 3d model by default.

thanks for being patient.
in fact, the problem is represented by the mismatch between the local axis and the global axis.
thanks to you I understood that the problem can be circumvented by playing with the pattern direction.

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